602
A story engine that won’t get lost in 1,024 branches
Ten binary choices already explode into 1,024 paths. Story branches grow exponentially (2ⁿ): 16 paths at 4 choices, 1,024 at 10. When hundreds of story conditions are tangled inside game code, both humans and AI agents inevitably lose track and introduce bugs.
602 handles branching flow and state validation on its own map, leaving your game code to focus purely on presentation and play. Broken links and condition errors are caught before they ever reach the game.
No need to wait for client development or replay from chapter 1. Jump straight to any scene with custom conditions to test the story on the spot, then connect it to your game via C++, C#, or Godot.
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